3DS Max
User Interface,
3D navigation and concepts
Modeling
· Starting with basic 3D modeling and standard primitives
· Spines and Modifiers
· Polygon Modeling
· Snapping, Aligning & Measuring tools
A) Product and Architectural Modeling
(Modeling an architectural interior as a part of preparatory project)
B) Character Modeling
· Edge loop modeling
· Low poly modeling
· Modeling for gaming
(Modeling a complex human, animal or toon model as major assignment)
Texturing
· Standard shaders (e.g. blinn, anisotropic, phong, lambert etc.) and their properties
· Standard attributes like refraction, reflection, displacement, bump etc.
· Creating common materials like wood, glass, plastic, metal etc. with the help of standard shaders
· Architectural materials
· Composite, multi/sub object, blend & Mental-Ray/V-Ray materials
· UV Mapping and placement of textures
· Texturing techniques for gaming
· UVW Unwrapping
· Creating required textures using Photoshop
(UV mapping a complex model as a part of major assignment)
Lighting
· Standard lights and basic light attributes
· Photometric lights and it's attributes
· Mental-Ray lights
· Using concepts like Final Gather, Global Illumination & Caustics
· Creating a 'Daylight System'
· Using lights for creating Interior/Exterior Day/Night lighting
· Using Fog
(Lighting Interior as a part of preparatory project)
Camera
· Standard camera attributes
· Depth of Field
· Motion Blur
· Environment maps
· Setting camera for Architectural walk-through
· Basic camera shots and techniques for film
Dynamics & VFX
· Soft/Rigid body and collision concepts
· Force fields and Deflectors
· Particle effects
· Dynamic constraints
· Reactor animation
· Reactor cloth simulation and constraints
· Creating and using Garment
· Creating environment fog and fire effects
· PF source
· Creating Hair and Fur
Rigging
· Basic Linking concepts in 3D
· Linking and Hierarchy
· Creating, Editing bones
· Setting bones for character & machines
· Adding IK (Inverse Kinematic) handles
· Creating Controllers
· Adding new attributes to Controllers
· Wiring different parameters for Controllers to simplify animation
· Skinning and adjusting the influences
Animation
· Basic Animation concepts
· Using Time-line and set key for animation
· Creating simple Path animation for bike and cars
3D Character animation:-
· Study of Human and animal walk-cycle
· Creating walk cycle for human and animals
· Complex Character animations
· Creating and using Biped
· Graph Editor and Dope Sheet
· Creating Facial expressions
Rendering
Video-post
Import-export of objects between Max and Auto-Cad for Architectural visualization