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  Diploma In Advanced Computer Arts (DACA) - Modules  
 
  

·        Introduction to Computers

·         Introduction to Windows XP/ Vista

·         Introduction to Input Output Devices

·         Hardware and Software

·         Concepts of Flowcharting

·         Creating Flowcharts

·         Algorithms

·         C Fundamentals

·         Operators and Expressions

·         Data Input and Output

·         Control statement

·         Functions

·         Arrays

  

Digital Image Editing and Effects

·         Conventional Art and Computer Art

·         Image Creation Techniques

·         Image Editing Techniques

·         Advanced Image Rendering Techniques

·         Interface Designing based on hypothetical themes

  

2D Animation

·         Introduction to Animation

·         Basics of Animation

·         Overview of Animation Software

·         Addition and Subtraction technique

·         Image Movement Technique

·         Stretching and Squashing Technique

 

Animated Information Graphics

·         Concepts of Layers

·         Using the Effects and Filters

·         Use of Dissolves and transitions

·         Text Animation and Use of Semantic Devices

·     Animated information Graphics

Cartoon Animation

·         Script and Character Development

·         Visualization of different views

·         How to Draw Expressions

·         How to make Story-boardand  how to achieve Lip Synchronization

  

3DS Max

User Interface,

3D navigation and concepts

Modeling

·         Starting with basic 3D modeling and standard primitives

·         Spines and Modifiers

·         Polygon Modeling

·         Snapping, Aligning & Measuring tools

 A) Product and Architectural Modeling

    (Modeling an architectural interior as a part of preparatory project)

 B) Character Modeling

·         Edge loop modeling

·         Low poly modeling

·         Modeling for gaming

    (Modeling a complex human, animal or toon model as major assignment)

Texturing

·         Standard shaders (e.g. blinn, anisotropic, phong, lambert  etc.) and their properties

·         Standard attributes like refraction, reflection, displacement, bump etc.

·         Creating common materials like wood, glass, plastic, metal etc. with the help of standard shaders

·         Architectural materials

·         Composite, multi/sub object, blend & Mental-Ray/V-Ray materials

·         UV Mapping and placement of textures

·         Texturing techniques for gaming

·         UVW Unwrapping

·         Creating required textures using Photoshop

(UV mapping a complex model as a part of major assignment)

Lighting

·         Standard lights and basic light attributes

·         Photometric lights and it's attributes

·         Mental-Ray lights

·         Using concepts like Final Gather, Global Illumination & Caustics

·         Creating a 'Daylight System'

·         Using lights for creating Interior/Exterior Day/Night lighting

·         Using Fog

      (Lighting Interior as a part of preparatory project)

Camera

·         Standard camera attributes

·         Depth of Field

·         Motion Blur

·         Environment maps

·         Setting camera for Architectural walk-through

·         Basic camera shots and techniques for film

Dynamics & VFX

·         Soft/Rigid body and collision concepts

·         Force fields and Deflectors

·         Particle effects

·         Dynamic constraints

·         Reactor animation

·         Reactor cloth simulation and constraints

·         Creating and using Garment

·         Creating environment fog and fire effects

·         PF source

·         Creating Hair and Fur

Rigging

·         Basic Linking concepts in 3D

·         Linking and Hierarchy

·         Creating, Editing bones

·         Setting bones for character & machines

·         Adding IK (Inverse Kinematic) handles

·         Creating Controllers

·         Adding new attributes to Controllers

·         Wiring different parameters for Controllers to simplify animation

·         Skinning and adjusting the influences

Animation

·         Basic Animation concepts

·         Using Time-line and set key for animation

·         Creating simple Path animation for bike and cars

3D Character animation:-

·         Study of Human and animal walk-cycle

·         Creating walk cycle for human and animals

·         Complex Character animations

·         Creating and using Biped

·         Graph Editor and Dope Sheet

·         Creating Facial expressions

 Rendering

 Video-post

Import-export of objects between Max and Auto-Cad for Architectural visualization

  

1) User Interface,

2) 3D navigation and concepts.

3) Modeling

·         Starting with basic 3D modeling and standard polygon primitives

·         CV and EP curves

·         Edit NURB

·         Polygon Modeling (Edit Poly)

·         Subdivision Surfaces

·         Snapping, Aligning tools.

 A) Product Modeling.

    Modeling gazettes, furniture etc.

 B) Character Modeling.

·         Edge loop modeling

·         Low poly modeling

·         Modeling for gaming

(Modeling a complex human, animal or toon model as major assignment)

4) Texturing

·         Standard Surface shaders (e.g. blinn, anisotropic, phong, lambert  etc.) and their properties

·         Standard attributes like refraction, reflection, displacement, bump etc.

·         Creating common materials like wood, glass, plastic, metal etc. with the help of standard shaders

·         Volumetric Shaders

·         Mental-Ray nodes

·         Hypershade, Shading Group and Linking nodes

·         UV Mapping and placement of textures

·         UVW Unwrapping

·         Creating required textures using Photoshop

·         Creating PSD network

·         Normal mapping

·         Texturing for gaming

(UV mapping a complex model as a part of major assignment)

5) Lighting

·         Standard lights and basic light attributes

·         Mental-Ray lights

·         Using concepts like Final Gather, Global Illumination & Caustics

·         Creating and using 'Physical Sun and Sky'

·         Using lights for creating Interior/Exterior Day/Night lighting

·         Using Fog

    6) Camera

·         Standard camera attributes.

·         Depth of Field

·         Motion Blur

·         Environment maps and Lenses

·         Basic camera shots and techniques for film

7) Dynamics & VFX

·         Soft/Rigid body and collision concepts

·         Force fields

·         Particle effects

·         Dynamic constraints

·         nDynamics.

·         nCloth simulation and constraints

·         Creating effects like Shatter, Lighting, fire etc.

·         Particle collision event editor

·         Fluid effects

·         Creating Hair and Fur

8) Rigging

·         Basic Linking concepts in 3D

·         Linking and Hierarchy

·         Creating, Editing bones

·         Setting bones for character & machines

·         Adding IK (Inverse Kinematic) handles

·         Creating Controllers

·         Adding new attributes to Controllers

·         Wiring different parameters for Controllers to simplify animation

·         Skinning and adjusting the influences

9) Animation

·         Basic Animation concepts

·         Using Time-line and set key for animation

·         Creating simple Path animation for bike and cars

    Character animation:-

·         Study of Human and animal walk-cycle

·         Creating walk cycle for human and animals

·         Creating complex character animation

·         Set Character and Set Sub-Character

·         Creating 'Clips' and 'Poses'

·         Blending Clips in Trax Editor

·         Using Trax Editor and Graph Editor

·         Animation constraints

·         Creating Facial expressions

10) Rendering

· Introduction to Rendering in layers, Render passes and Network Rendering

  

Digital Audio

·         Basic Qualities of Sound

·         Digitization of Sound

·         Introduction to Audio Card

·         Editing and Mixing of WAV audio

·         Introduction to Audio formats

  

Digital Video

·      Basics of Video

·      Video Capturing through Camera

·   Video Editing using Software

  

Multimedia Presentations

·         The Concepts of Multimedia Authoring

·         Introduction to Authoring tools

·         Organization of Contents

·         Visualization of script / story board

·         Collection of Visual Material

·         Recording and Digitization of Audio/ Video Clips

·         Content Integration and Scripting Basic

 

Interactive Multimedia

·         Scripting for Interactivity

·         Application Development

  

HTML Scripting

·         Overview of Internet and Web Pages

·         Introduction to HTML Tags

·         Introduction to Web Browser

·         Introduction to HTML Editor

 

CSS

·         Introduction to CSS

·         Applying style sheets

 

JavaScript

·         Introduction to JavaScript

·         Using JavaScript in HTML pages

 

SEO

·         Introduction to Search Engine Optimization

·         Using SEO techniques in html pages

 

Web Content Creation

·         Introduction to GIF Animation

·         Introduction to Flash Intros, Flash banners

·         Vector Animation Techniques and Text Effects

·         Basic Interactivity Techniques/ Action Scripting

·         Image Optimization for Web

·         Animation Optimization for Web

·         Creating layout in Professional Image-editing software

·         HTML conversion using Professional HTML- Editor